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Judge Sky Paladin: wow gold
Posted On 03/10/2010 19:13:38

Judge Sky Paladin: wow gold

Forgemaster Garfrost Garfrost hummed as he navigated the Storm Peaks, searching smjkhgfs for stones for his work. He picked up another rock, which unexpectedly bit him. "Garfrost not understand, little stone, why you should cause woe." The rock hissed and glowed with baleful anger. "Your idiocy is without parallel. Surely you recognize --" "Ahhhh. Not a rock. I very sorry." Garfrost hurled the Devourer of Souls over his shoulder. It wailed as it plummeted into the central basin; then, with a malicious grin, it activated its Mirrored Soul. The Devourer hit the ground hard, then rolled, and rolled -- into the Engine of the Makers. Garfrost howled with annoyance. Somehow, he knew that the rock was still hurting him, even in that far-away place. "Garfrost is simple, happy creature. Why you do these bad things?" A sibilant, female voice called shrilly from the pit. "Simpleton! I am the Devourer of Souls. Do not defy me!"
Some teenagers wouldn't dream of playing a video game like WoW with their parents. Others enjoy wow gold being able to share an enjoyable pastime. And some wow gold players discover that what they consider to be an appropriate level of familial togetherness changes as they get older.
Marita: When I was a teenager (now 24), I too thought the line was too thin and wow gold preferred to have my parents away from my internet time. (No porn sessions or anything like that in my leisure time, just having fun.) But it turned out bad. Why? Because now they don't understand, want or respect anything I like/do that they don't know something about.
In this guide, it is a game the parent plays, but what about an activity the parent knows nothing about? Should they wow gold forbid it and then ask? Or ask and then forbid? Neither.
Looking back, it would have been better to have them there with me, not always but on a regular basis. Because now they would understand me better, judge me less, and wow gold be better parents, because they would have learned to be better parents, and to understand the world as it is today, and to respect me more in this context.
Maybe in Europe it's different (I'm from South America), yes, but they have more lonely people, thousands of lonely elders, people dying alone and found months later. I don't think that wow gold kind of detachment is good. I don't think legal soft porn is good either!
Too much freedom gives nice opportunities to grow up, yes, but is that really the best? At 15 I would have said "yes." Now I know the gap is too big. And I regret it.
What a wistful reminiscence from a grown gamer. My own family plays some half dozen or more games separately, together, in all different combinations -- teenagers wow gold included (or not included, as the particular case may be.) What about you? Do you play WoW with your family?
Darkness covered the pit. The Devourer looked up to see a large block of saronite dropping at high speed. --- Garfrost hammered out one of the Devourer's faces, into a ghastly, screaming face. "Garfrost likes this one. I shall call it, 'Ghoul Commander's Cuirass.' Yes. I shall give to Lady Deathwhisper, and we shall have tea together." The Frost Giant slipped the new armor piece into his front pocket and set about making some cupcakes.





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Successful Valithria Dreamwalker wow gold
Posted On 03/10/2010 19:13:24

Successful Valithria Dreamwalker wow gold

If a wipe happens that can be attributed to DPS, it's usually smjkhgfs because someone in the raid -- often multiple someones -- put in that C-minus effort to survive because they're putting in an A-plus effort to cause damage. They take needless damage and die needless deaths. They eat up a battle res. They eat up healers' attention. Maximizing your damage calls for taking risks. The sooner you AoE a mob, the more damage on them will be yours, boosting your DPS number (and aggro). Standing in Lady Deathwhisper's Death and Decay until your Mind Blast finishes casting gives you better numbers than if you interrupt casting to move. Switching from the Volatile Ooze to refresh Shadow Word: Pain on Professor Putricide is a net DPS increase. Single targeting Sindragosa while your raid members are trapped in ice blocks or pushing the very limits of the Instability debuff will give you better numbers. And heck, why pay attention to who you're supposed to bite next during your Blood-Queen Lana'thel encounter if you can still rock out those double-damage sized numbers? In a lot of cases, maxing out your DPS is a selfish endeavor that helps you more than your raid. You're doing more DPS at the expense of your own and others' survivability. Raw DPS numbers seldom tell the tale -- you can pat yourself on the back all you'd like for rocking 12000 DPS on The Lich King, but if you're dying one minute into the fight, you were essentially useless during the encounter. That sounds a little too obvious, but don't think there aren't raid leaders out there who won't favor a mage who does 9000 DPS (and dies early 20% of the time) over a shadow priest who does 8000 DPS (and never dies early). Looking at that scoreboard is too tempting. Shape up or ship out, kids -- we've got content to clear. We're not talking about booting that moonkin who is only pulling 2500DPS on a fight where everyone else is pulling double or better (seriously dude, you do need to shape up), we're talking about pressuring people to wring 2% more DPS out of what they're currently doing. In the grand scheme of things, the numerical value of your DPS shouldn't matter more than the question of whether the things you're targeting are dying. Does it matter if you can do 10000 DPS on Lord Marrowgar? 25000 DPS on trash?
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow gold last boss ... But do the players?
Qot: I'm wondering if there might be a role division on this topic. If you're DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn't awful and bumps up your badges/hour. If you're tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could've finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It's sad that heroics have become so easy wow gold that people feel entitled to skip to the last boss. I think that's one of the new emblem system's failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don't run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don't like wow gold in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you'd only have people who actually want to run heroics going. I'd rather have longer queues than be forced to team with grumpy people who really don't want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow gold participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don't want to play, this is bound to happen. And yes, these raiders can opt to not run heroics -- but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from wow gold the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow gold Frost emblems from the daily heroic would help alleviate the teeth-grinding, "let's get this over with" attitude of some players?
Not saying it's not cool if you can see giant numbers. But consider that a solid number of successful Valithria Dreamwalker encounters see DPS putting in a mere 4k DPS or less. We shadow priests have quite the gift -- our spec is near unparalleled in our ability to last through even stupid damage. Unfortunately, that can lead to us getting pretty lax when it comes to putting in effort to avoid damage. I'll admit that I've messed up more than a few times because I was too focused on my DPS, and not nearly focused enough on, say, not being directly in front of Sindragosa's ugly maw. We can't let laziness get the best of us, especially when we have no control over how well -- or poorly -- the other 4, 9, or 24 people in our groups are playing. Sure, we can and do phone it in on heroics now and then -- your modern day shadow priest in ICC gear is so overpowered that the special mechanics of Wrath heroics are entirely trivialized. (When's the last time you saw anyone run out for Loken's Lightning Nova? Do people even remember that's supposed to be a part of the fight?) But raid content -- especially new raid content -- is different. These mechanics are key to the fight, and your first priority is always to master those mechanics so you can stay alive. DPS comes second every time.





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The Green Dragonflight wow gold
Posted On 03/10/2010 19:12:59

The Green Dragonflight wow gold

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Each flight of dragons is vouchsafed with an aspect of creation itself to smjkhgfs supervise. The five Dragon Aspects were granted their powers and dominion over Azeroth's life, magic, earth, time and more by the Titans who created them from the massive proto-dragon Galakrond in long vanished times past. In the past few KYL's we've covered Alexstrasza's Red Dragonflight, Deathwing's Black Dragonflight and its offshoot the Netherwing, and deceased Malygos' Blue Dragonflight. This time we look at what might be the strangest dragons of them all. The servants of Ysera, the dragons of the Emerald Dream, the Green Dragonflight. In order to truly understand the green dragons, one would have to be able to understand the dream they all dream, but who can do that? How can one tell the dreamers from the dream? Easy. The dreamers are great honking green dragons that will kill you. It's relatively simple. If you doubt their power or their resolve, go to the Temple of Atal'Hakkar and ask the Atali, trapped in a complex smashed into the water by the fury and might of Ysera herself. Even when they themselves fall victim to corruption, the green dragons are fearsome opponents. While Alexstrasza and her brood concern themselves with life and living things, Ysera is effectively the shepherd of what Dylan Thomas called 'the force that through the green fuse drives the flower' - effectively, that which makes life itself possible. This is also what often gets them in trouble with old gods, blasphemous troll deities of bloodlust, and the loathsome Scourge and its malefic master. (I have been waiting to use 'malefic' in a sentence for so long now.)
In world of Dungeon wow gold Finder PUGs with overgeared wow gold groupmates, when is enough DPS "enough"?
Sehvekah: Maybe I'm just weird, but I *like* topping the meters by (sometimes well) more than 1k DPS with everyone wow gold else doing 1.5k-2k. Yes, it's an ego thing, but not like your knee-jerk reaction would indicate. See, when I'm in a group where *everyone* (including the tank and "healer") is doing 2.5k-5k+, I get my emblems, it's quick, sometimes I get an achievement -- but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I'm blowing up the meters with a group of more-or-less fresh 80s, though, it really wow gold feels like I'm *doing* something. I know I'm helping the tank hold aggro via glyphed TotT+FoK combo. I'm keeping the healer in mana by making things die faster before they cause too many problems. I'm helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there's the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my 'lock out in heirlooms.
And that's without mentioning the fact that wow gold these groups often have actual *conversations* and sometimes the awe of those new to the game, experiencing these "tired old dungeons" for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I've been running though. So many times I've run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You're making my playtime that much wow gold more fun, so I'll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@.
Where do you stand on DPS wow gold thresholds? Do you believe that too much DPS is never enough?
Despite the fact that Ysera and her brood are entrusted with the Emerald Dream, which is at once a spiritual twin to the Azeroth we know, the place all the beings of that world visit when they sleep, and also a kind of 'mystical palimpsest' which is constant yet overwritten by the dynamic, ever changing world of Azeroth that it mirrrors, the green dragons are extremely reclusive in most cases. Perhaps even because of their charge, since it is at once everywhere in the world and yet separate from it. The Emerald Dream appears to be Azeroth as it would have been without sapient beings around to muck it up by, say, blowing up Wells of Eternity. It's also the home to the Nightmare, a steadily spreading corruption that can twist the native entities of the Dream into horrible monsters and ensnare the minds of those who dream so that they can't wake up. Given that the Dream is essentially what 'lies beneath' the day to day existence of Azeroth, the two realms feed back on and influence one another, and great trauma in one can and does have lasting repercussions in another. It is in fact this interaction that requires green dragons to monitor and correct when necessary.





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GDC 2010 roundup wow power leveling
Posted On 03/10/2010 19:12:49

GDC 2010 roundup wow power leveling

The tenth annual Game Developers Conference is in full swing in San Francisco, CA, and our sister sites Joystiq and Massively are on the scene! No matter what kind of games you're into, there's a ton of news on its way out of the convention, and we're compiling some of the stuff that might matter to you in daily roundups just for you. If you want the whole GDC news experience, check out all of Massively's and Joystiq's coverage! Sword of the New World: Let's get political GamersFirst's achingly pretty MMO import Sword of the New World, née Granado smjkhgfs Espada, is getting new content in its Political PvP system, allowing players to "run for office, control the colonies, and be a tyrant" in the SotNW universe's bizarro-America. Battlestar Galactica MMO on its way to your browser TV space opera Battlestar Galactica follows in the footsteps of that other popular space show and gets its own MMO -- right in your browser. That's right, you can be a forsaken and a Cylon at the same time if you so desire. Somebody knows their audience. Massively gives it an in-depth look right here. Indie Fund wants to help your indie game get off the ground Ron Carmel of 2D Boy -- creators of indie superhit World of Goo -- unveiled plans for Indie Fund, an innovative funding and mentoring system for indie developers who might not have the capital to get a game completed and published on their own.
How many WoW players does it take to change a lightbulb?
Last week's bizarre e-mail of the wow power leveling week kicked off a whole new meme: how many X wow power leveling does it take to change a light bulb?

Clydtsdk-Rivendare: How many Soviet Russians does it take to wow power leveling change a lightbulb? Doesn't matter, the lightbulbs change them.

How many Titans does it take to change a light bulb? Two: one to change it and one to clear out an Old God infestation a few thousand years later.

How many WoW players does it take to change wow power leveling a light bulb? 1,002: one to actually change it, and one to berate the first thousand others for not having the 5k GearScore necessary to change his light bulb.

How many Kael'thas jokes does it take to change a light bulb? It depends if the burnt-out bulb was merely a setback wow power leveling or a stepping stone to a much greater plan.

How many raiders does it take to change a light bulb? Three: one huntard to shoot (and thus break) the old bulb, one to replace it, and one to ninja all the epics found on the broken bulb's corpse.

How many Gnomes does it take to change a light wow power leveling bulb? Ten: Nine to stand on each other's shoulders and one to replace it.

How many light bulb jokes does it take to change a light bulb? *asplodes*

Hey, Clydtsdk-Rivendare -- get back wow power leveling here and sweep up these broken pieces, eh?
Taikodom blasts its way to America Taikodom combines the mine-space-rocks economy of EVE Online and throws in a dash of twitch shooter for flavor, and GamersFirst is launching it stateside, with plans for a closed beta by summer and a release by year's end. Fallen Earth iPhone app is, well, basically Fallen Earth Icarus Studios wants you stay connected to their post-apocalyptic romp Fallen Earth, and to that end, they're developing an incredibly comprehensive FE experience on the iPhone, allowing you to check out your inventory, browse the auction house, chat with friends, and even craft items, all on the go. Civilization V is bringing hexy back Firaxis' latest entry into the Civilization series doesn't want you bogged down worrying about stuff like cardinal directions. You don't even need most of those anyway! Civ V goes old-school with its hex-based grid. Oh, and they also built a whole new engine from the ground up. Hug that DX11 card.





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Big and powerful wow power leveling
Posted On 03/10/2010 19:12:40

Big and powerful wow power leveling

Judge Matthew Rossi: Devourer of Souls Garfrost is going to end up killing himself on this one. Devourer and Garfrost smjkhgfs both have annoying adds, but Devourer summons his. They can't be targeted; they just pick someone and attack. Likewise, Devourer can only mirror Garfrost, meaning that every time Garfrost smacks Devourer, he takes the damage himself. Garfrost has no way around Devourer's other damaging abilities, either. He has to melee for the majority of his attacks, so he'll end up standing in the goop (since there's no reason for Devourer to move out of it), and he's going to eat those blasts right in the face. Plus, he's a moron. Devourer in a walk.
This is a comparatively bad idea wow gold until you get to level 64 and finally obtain your wow power leveling spec's primary spell, Arcane Blast. When I die, I will ask Jesus why Blizzard refuses to make this spell available earlier to the spec that relies upon it. Then the good lord will look down upon me and say, "LTP nub." But barring divine wisdom (or a blue post) bestowing upon me the answer, I suppose I will have to settle for my current state of perpetual bafflement.
It's not that arcane mage leveling is terrible, just that wow power leveling you'll have an infinitely easier time of it if you spec frost or fire instead. Arcane's best spells don't come until much later in the game. Does 60+ levels of using untalented Fireball/Frostbolt as your primary DPS spell sound good to you? No? That's cool, you can always spam Arcane Missiles I guess. Because until you hit level 60 and can finally take Arcane Barrage, that's your sole tree-specific damage spell. Have fun with that.
Arcane leveling can be done, but it's simply not a lot of fun for the majority of the game. Switch to it at level 64, though, and you'll have a great time from Outland through Northrend. If you insist upon doing it, then talent your way down the arcane tree first, because you'll want Arcane Barrage as soon as possible, and make certain you fully talent into Arcane Stability right away. You'll want to make sure your Arcane Missiles are uninterruptible ASAP. Prismatic Cloak is another must-have leveling talent. Nothing saves a mage's life like instant Invisibility.
I've recently written an entire series wow power leveling on mage leveling, so visit that if you want a more comprehensive guide.
Arcane's max DPS rotation is actually pretty simple: spam Arcane Blast forever. This will kill everything. Unfortunately, it will also kill your mana pool. It's an unsustainable rotation.
Your actual rotation should look wow power leveling like this: Arcane Blast x 4-->Missile Barrage+Arcane Missiles-->repeat. Missile Barrage is the key here. If it doesn't proc after 4 Arcane Blasts, you have a choice. You can either get rid of the stack with an Arcane Barrage (also the best choice if you need to move), or cast another Arcane Blast in the hopes of finally proccing Missile Barrage. This can be rough on your mana pool, so you have to choose judiciously based on the current state of your mana and the time left in the encounter.
Use Arcane Power, Icy Veins, and Presence of Mind pretty much every time they're up, and when you run out of wow power leveling mana (which shouldn't be happening very often, if you're being conservative about your Arcane Blast spam and Missile Barrage is proccing at a reasonable rate) Evocate. In fact, if you can, it can pay to time an Evocation along with Icy Veins or a Bloodlust pop by the Shaman.
For AoE: Arcane AoE sucks. I'm not saying, I'm just saying. Your best AoE spell is Arcane Explosion, which requires you to A.) be in the middle of lots of things wow power leveling that like to eat mages, and B.) burn through mana like nobody's business. You're better off standing at range and spamming Blizzard, to be honest. Your AoE DPS is going to suck, but nobody much cares about that. Or at least, nobody who isn't a douche cares about that.
Judge Michael Gray: Devourer of Souls Garfrost and the Devourer seem like a relatively even match at face value, since both of these combatants are masters of some tricks that were once raid-wiping nightmares. (The dreaded don't-stand-in-fire, break-line-of-sight, and quick-response-to-environment gimmicks have been big raid-killers in the past. They've all incited more than their fair share of nerdrage in Azeroth.) Ultimately, though, I think this fight's going to come down to finesse. Don't get me wrong. Garfrost is big and powerful, but he's also dumb. Okay, Garfrost is very, very big and very, very powerful. But with that great power comes great dumbness. The Devourer is a fast boss, swapping and switching targets at almost every heartbeat. If Garfrost can't overwhelm the Devourer with superior force right away, the Devourer will swap between tactics far too quickly for the giant to keep up. While Garfrost will no doubt do huge damage to Devourer, the fact that so much of that damage will get reflected back at the big galoot seals the deal. Garfrost is near and dear to my heart, as I empathize with his obsession about wearing clean underpants. And while mothers and bloggers the world over approve of his fastidiousness, I'm forced to admit the Devourer will trounce him.





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Our WOW Guide wow power leveling
Posted On 03/10/2010 19:12:29

Our WOW Guide wow power leveling

Good raid leaders put DPS numbers aside and focus on what's really important. First, did the boss die? Second, who died and when? Third, who took damage to avoidable sources, like Malleable Goo? Fourth, who did the most cumulative damage? The question of who did that damage the quickest comes in somewhere near the bottom of my mental list of importance. Getting ranked on World of Logs is awesome, but pissing off 24 other people to do it isn't. So, what's a raid leader -- and the shadow priest smjkhgfs members of the team -- to do if the answer isn't to cry out for "MOAR DPS?" Prioritize learning fight mechanics and staying alive. An interesting suggestion I've heard is to make a few DPS-free attempts on each new boss. That is, learn the positioning and mechanics of each fight free of the distraction of causing damage. A solid learning attempt pushes you far closer to the finish line than another 100 points of DPS ever will. At the very least, understand that numbers aren't everything. De-emphasize the rate at which damage is done unless close calls with an enrage timer are an issue. Measuring e-peens is counterproductive to a team effort. Understand what your team members bring to the raid besides causing damage. (Have I mentioned that shadow priests are really easy on healers? Load up, raid leaders!) Read between the lines of your logs to see who's putting in effort in all areas -- your best DPSer may be one of your worst team players.
Readers have been captivated by "Invincible," the sweeping wow power leveling new musical piece released by Blizzard wow power leveling recalling the leitmotif of the Wrath of the Lich King trailer.
Kael: Oh man. I really didn't expect it, and this never happens, but that was actually very moving. I got choked up listening to that. It's incredible; I can't wait to listen to it again. That song is the pinnacle of video game wow power leveling music in my book. Wow. Simply astonishing.
Frank: /agreed! I was surprised to find myself getting choked up, too, which is even more amazing because I have (of course) NO clue what they are singing or the context for the music. A piece of music worth an epic event, for sure. Behold the power of music! Hats off to all responsible for this one.
Killchrono: Leitmotifs are my favourite wow power leveling musical convention, especially when used in media like games, movies or shows. You know a song has great power when it becomes synonymous with a character, an emotion or even an entire franchise. Think Darth Vader with the "Imperial March," or the main Star Wars theme.
I got shivers hearing the "Arthas, My Son" leitmotif in this song. It convinces me that this'll be the song that plays during the wow power leveling epic finish, perhaps when Arthas takes his dying breath. It's so sad and moving that it's making me wonder whether Arthas feels the last tinge of humanity in his heart as he dies. Regardless, this song would be an amazing piece to see off one of Warcraft's most influential characters.
Brett: There were excerpts of this in the 3.3 trailer, when the ghosts appear around Arthas while Terenas is talking to him. Such a heartbreaking and evocative piece of music.
Naraxis: Wow, just wow. I have never heard anything that beautiful in my whole life, was absolutely amazing. Before, my motivation for getting to the Lich King to wow power leveling kill him was so I could hack off a piece of his throne for Shadowmourne, but now my motivation for getting to him is to hear that song.
At our house, game soundtracks (including WoW) are a regular part of the mix of our daily music. While my son wow power leveling sometimes queues up a more pumping rhythm when he PvPs, we otherwise all seem to prefer keeping our game sounds on so we can soak up the atmospherics. (Except for Molten Core, back in the day. I think I would have had a seizure listening to that for very long. /twitch) Do you ever listen to the WoW soundtrack or music outside of the game? Do you keep the sound on while you play?
Bottom line, here: Supercharged DPS matters, but only if your teamwork and play style is bad enough that it needs to be supercharged in the first place. What problems are trying to be avoided that higher DPS will solve? When it comes down to it, it's those problems that need to be addressed, not the raw DPS numbers. We'll pick back up with our Icecrown Guide soon, but in the mean time, be kind to your healers and just learn how to stay alive. (And yeah, dude who died four times in my heroic Culling of Stratholme last night, I'm talking to you. You need some work.)





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